Girlz 'N' Games #108: A Clementine Conscience

And we're back... Happy New Year! May 2013 be chock-full of opportunity, and may it also be the year that Humanity universally embraces the importance of compassion and responsibility.


Originally posted on my web comic, Girlz 'N' Games.

I seemed to spend a lot of 2012 playing through my gaming backlog. Few of the year's big releases had any appeal for me. One of the exceptions though was Telltale Games' The Walking Dead.

Even though I only got around to it in December (post Fall Steam Sale), it was definitely a highlight experience, well deserving of its currently expanding Game of the Year awards haul.

Granted the puzzle aren't particularly difficult, and granted the game yanks your emotional strings in the most obvious way – like being forced to look at the grave of a boy and his beloved dog as you shovel soil over it, one spadeful at a time). However, The Walking Dead is an outstanding adventure game for grown-ups: dark, affecting... and a very successful replication of the original Image comics in content, tone and visual style. Of course, you're in the middle of the undead action yourself, making the tough split-second decisions that series fans know all too often end in violence, shock and sobs.

The Walking Dead video game is tense, fun and very emotionally involving. I challenge anyone not to care about some characters, loathe others and always, always want to do their best by adorable (but never helpless) Clementine. She makes you want to be a better person. And how often can you say that about a video game character?

Wouldn't the world be a better place if everyone had a Clementine to be responsible for?


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