Fable 2 discussed
There are 2 game designers whose names, when mentioned, make me sit up and pay attention. One is American McGee. The other is the amazingly inventive Peter Molyneux. My fondness for Molyneux's games is largely as a result of Fable, released towards the end of 2005. I have a very low tolerance for RPGs but I absolutely adored Fable, a stylised, action RPG-lite (with a healthy sense of humour) which chopped out a lot of tedious wandering in search of quests. What was especially fun about Fable was its take on morality. Your actions, from kicking a chicken, to helping a sick child, to buying a brothel, impacted on how good or evil your character became, with your appearance reflecting this morality shift. Good = bright blue eyes, a halo and butterflies following you, while people cheer or fall in love when you approach them. Bad = balding, pale, growing horns, with people fleeing in horror whenever you are near. Plus, events in the game also affected your appearance. You aged, picked ...